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See:
Description
Packages | |
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fhm.edu.fem.animation | Provides all classes related to graphic animation based on JOGL (Java OpenGL). |
fhm.edu.fem.app | Provides all main classes used for startup. |
fhm.edu.fem.calc | Provides all classes executing the main calculations along with the main FEMManager class. |
fhm.edu.fem.calc.objects | Provides all objects used in the calculations along with the static functions used for integral calculation. |
fhm.edu.fem.calc.objects.algorithm | Provides all special algorithms for calculating Eigenvalues and Eigenvectors. |
fhm.edu.fem.calc.objects.matrix | Provides all Matrix related classes. |
fhm.edu.fem.constants | Provides all classes holding public Constants for the whole application. |
fhm.edu.fem.convert | Provides conversion classes. |
fhm.edu.fem.exception | Provides all special exceptions. |
fhm.edu.fem.test | Provides self-running Test Classes used for some specific problems outside of the normal application. |
fhm.edu.fem.util.io | Provides all I/O operations like loading and saving files. |
fhm.edu.fem.util.logging | Provides all logging classes. |
fhm.edu.fem.util.properties | Provides classes related to the properties read from the property file. |
This project was developed during the practical exercises of "DV-Anwendungen in der Technik",
Prof. Dr. W. Gleich at the Munich University of Applied Science.
Copyright (c) 2005
Thomas Woellert (thomas@woellert.net)
Stefan Weissbach (weissbst@gmx.de)
Jacobi/Rayleigh/Rayleigh-S/SVI1/SVI2/SVI3 Algorithms programmed by Ewe Leonties in C.
Ported to Java by Thomas Woellert and Stefan Weissbach.
All these classes offer several mathematical calculations to solve problems using Finite-Element-Methods.
Also included are more general algorithms you may find usefull:
- Jacobi
- Rayleigh
- Rayleigh-S
- SVI-1, SVI-2, SVI-3
along more common methods like the Cholesky Calculation for Matrices.
Aside of sole calculation methods these classes also offer ways to load and save files in a certain format
usefull for FEM-Calculations. Also animations based on JOGL (Java OpenGL) are implemented to display moving
membranes or the deformation of a spanner when pressing onto it.
For further information, a more detailed documentation and PDF solutions for all exercises, please refer to:
http://www.woellert.net/tom
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